Vox Machinae

Space Bullet Dynamics Corporation
4.4
37 reviews

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COMPATIBLE WITH

VIVE

VIVE Cosmos

VIVE Pro

Oculus Rift

Oculus Rift S / Quest + Link

Valve Index

Windows Mixed Reality

VIVE Cosmos Elite

GENRE:

Action

Shooter

Simulation

Play Area

Seated

Input Method

Keyboard

Mouse

VIVE Controllers

Gamepad

Oculus Touch

Windows MR Controllers

VIVE Cosmos Controllers

Valve Index Controllers

Others

Content Rating

13+

Release Date

Latest Update

Version

1.0.6 release

Media Type

Game

Number of Players

Multiplayer

Languages

Interface Audio Subtitles

English (United States)

System requirements

Available OS

Windows 7

Windows 8.1

Windows 10

Available OS Bit

64-bit

Processor

Intel i5-4590 / AMD FX-8350

Memory

8 GB

DirectX Version

11

Disk Space

5 GB

Graphics

NVIDIA GTX 970 4GB / AMD R9 290 4GB

Additional Notes

Developer information

Developer

Space Bullet Dynamics Corporation

Contact

contact@space-bullet.com

Publisher

Contact

Description

Strap yourself into the cockpit of a robot seven times taller than a Tyrannosaurus Rex and prepare to do battle in Vox Machinae: the ultimate giant robot combat action-simulator for both VR and standard screens. 

Take command and pilot a giant fighting machine in an escalating war between powerful corporations. Select your GDR ("Grinder") chassis and customize it with a powerful arsenal of lasers, missiles, cannons and more as you’re pitted against rival Grinder squads. Engage in seamless drop-in multiplayer action with no loot-box or micro-transaction nonsense. Vox Machinae respects your time, and your wallet.

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What's New

1.0.6 release - March 24, 2022
- Added Instructions on how to exit a seat for the first time a player sits.
- It is now possible to skip to the next Mission when in an intermission from the in-game menu.
- Fixed remapping your aim setting no longer making it possible to turn in the ship
- The stampcard in "Clocking Out" is held less weird by the player.
- Fixed an issue where Neberu would be holding her hand out for the stampcard early after bringing the watch to Hans.
- Fixed a issue in "Bump in the Night" where interacting with a vent while a character was speaking could block progression.
- Fixed an issue where a grinders arm would get stuck in a specific rotation after getting damaged.
- Fixed floating rocks appearing in the hole of some launch tunnels in campaign missions.
- Fixed AI Controlled grinders in hoverbrawl being unable to move after respawning in hoverbrawl.
- Fixed an issue where your grinder in the hangar would display as missing all limbs despite not losing all limbs

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