Vox Machinae

Space Bullet Dynamics Corporation
4.4
37 reviews

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COMPATIBLE WITH

VIVE

VIVE Cosmos

VIVE Pro

Oculus Rift

Oculus Rift S / Quest + Link

Valve Index

Windows Mixed Reality

VIVE Cosmos Elite

GENRE

Action

Shooter

Simulation

Play Area

Seated

Input Method

Keyboard

Mouse

VIVE Controllers

Gamepad

Oculus Touch

Windows MR Controllers

VIVE Cosmos Controllers

Valve Index Controllers

Others

Content Rating

13+

Release Date

Latest Update

Version

0.38.2 alpha

Media Type

Game

Number of Players

Multiplayer

Languages

Interface Audio Subtitles

English (United States)

System requirements

Available OS

Windows 7

Windows 8.1

Windows 10

Available OS Bit

64-bit

Processor

Intel i5-4590 / AMD FX-8350

Memory

8 GB

DirectX Version

11

Disk Space

5 GB

Graphics

NVIDIA GTX 970 4GB / AMD R9 290 4GB

Additional Notes

Developer information

Developer

Space Bullet Dynamics Corporation

Contact

contact@space-bullet.com

Publisher

Contact

Description

Strap yourself into the cockpit of a robot seven times taller than a Tyrannosaurus Rex and prepare to do battle in Vox Machinae: the ultimate giant robot combat action-simulator for both VR and standard screens. 

Take command and pilot a giant fighting machine in an escalating war between powerful corporations. Select your GDR ("Grinder") chassis and customize it with a powerful arsenal of lasers, missiles, cannons and more as you’re pitted against rival Grinder squads. Engage in seamless drop-in multiplayer action with no loot-box or micro-transaction nonsense. Vox Machinae respects your time, and your wallet.

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What's New

0.38.2 alpha - May 2, 2021
(Note: A previous update on April 28 with the same version number had an error which prevented some players from running the game. Sorry!)
- Fix VR blinders not working.
- Fix destroyed limbs remaining missing when the loadout is changed after returning to the Hangar.
- Fix problem where the previous match objective screen would stay up for too long.
- Fix error that could prevent proper display/progression on the headset calibration screen when using Index Controllers.

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