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ShapeLab’s intuitive interface and extensive toolset make it an easy-to-use app for creating organic shapes from simple forms to complex designs. Visualise your creative ideas and print them in 3D or sculpt high quality props, characters and concepts for applications, games, and virtual worlds as well as digital concept art and storyboards. ShapeLab’s usage of polygons instead of voxels makes it stand out in the creative VR tools market. Polygonal mesh modeling gives you the ability to sculpt stunning, well-detailed and realistic 3D assets. Step into our virtual lab and unleash your creativity! CORE FEATURES: Brushes Clay Buildup/Carve, SnakeHook, Move, Inflate/Deflate, Pinch/Crease, Flatten, Trim, Smooth, Regularize Polygons, Brush modifiers Size, Strength, Falloff, Resolution (tessellation), Constraints Multi-resolution vs Fixed resolution Sculpting Turn dynamic resolution sculpting on/off Polygon control Subdivide or decimate globally, regularize polygons locally Environments and materials Numerous realistic materials and diverse environments to choose from Import/export Import/export OBJ files
Fixes • No more crashes!!! Updates and Improvements • Updated and reorganized controller-attached UI • New file browser UI • Improved sculpt brush behaviors • New Oculus Rift and HTC Vive controller designs • New VR work environments • Plenty of new materials that you can now choose from • New base models/templates to start with New Sculpt brushes • Clay buildup/Carve brush with alphas • Trim brush • Regularize brush for topology and polygon density manipulation • Improved “Move brush” Access to new brush modifiers • Brush size (set value on slider or use controller buttons) • Brush strength (set value on slider or use the pressure sensitive trigger) • Brush falloff • Brush resolution (set tessellation value) Other new features • Turn mirror plane on/off • Add reference image to scene • Apply global decimation and subdivision to your model. • Regularize topology globally • Object context menu for object-specific options Changes • STL import/export and texturing temporarily removed