embodied ontopolologies

RICHARD
5
1 reviews

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COMPATIBLE WITH

VIVE

VIVE Cosmos

VIVE Pro

Oculus Rift

Oculus Rift S / Quest + Link

Valve Index

Windows Mixed Reality

VIVE Cosmos Elite

GENRE:

Art & Design

Play Area

Seated

Standing

Room-scale

Input Method

VIVE Controllers

Oculus Touch

Windows MR Controllers

VIVE Cosmos Controllers

Valve Index Controllers

Content Rating

Everyone

Release Date

Latest Update

Version

0.2.3

Media Type

App

Number of Players

Singleplayer

Languages

Interface Audio Subtitles

English (United States)

System requirements

Available OS

Windows 10

Available OS Bit

64-bit

Processor

i7

Memory

4 GB

DirectX Version

Disk Space

293 MB

Graphics

GTX 970

Additional Notes

Developer information

Developer

RICHARD

Contact

richie@ralphvr.com

Publisher

Contact

Description

Personal identity is always coming-into-being, it is the narrative of psychological continuity. Virtual Reality affords new forms of being through embodiment in digital contexts. By looping embodiment back on itself within a digital context, can we complicate the narrative of psychological continuity by fracturing the self into a network of embodied others existing in simultaneous space? Are there new forms of relationship to our own continuity as [dis]continuity? 

This work records the user's embodiment--translational data and actions-- and plays this data back in a looping sequence as an “other” avatar in the virtual space. Each minute, another other populates the space performing the actions of the previous minute. Intentionally or accidentally, past selves overlap and intersect with the current moment, self, and with the others. The environment is an amalgamation of my living room and office, captured with photogrammetry. In the center of the room is a moss covered sandstone from the Red River Gorge in Kentucky, captured through photogrammetry. The embodiment of the self and others drives the computational effects of the environment.

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