FutureHouse_VREX

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Play Area

Seated

Standing

Room-scale

Input Method

VIVE Controllers

VIVE Cosmos Controllers

Content Rating

10+

Release Date

Latest Update

Version

v1.0

Media Type

App

Number of Players

Singleplayer

Languages

Interface Audio Subtitles

Chinese (Simplified)

System requirements

Available OS

Windows 10

Available OS Bit

64-bit

Processor

i5以上

Memory

8 GB

DirectX Version

11

Disk Space

2 GB

Graphics

NVIDIA GetForce GTX 980

Additional Notes

Developer information

Developer

Contact

444524803@qq.com

Publisher

林信全

Contact

444524803@qq.com

COMPATIBLE WITH:

VIVE
VIVE Cosmos
VIVE Pro
VIVE Cosmos Elite

GENRE:

Casual

Description

This game is my first online work, as a learning test, not commercial, if you have any questions or suggestions, please come forward. 
Part of the scene involved in the internal infringement, please be sure to contact me, look at the author Haihan. Contact: 444524803 @ qq.com

The ultimate goal of the game is to facilitate people's way of life as the purpose, set movies, games, entertainment, shopping, tourism as one. 
After entering the game, the experimenter will appear in the main scene with a first-person perspective, and can move freely through the control of the handle, visit each room, and press the handle to set the interior, such as: adjust the lights in each room; 
Television is controlled to broadcast MVs, movies and games (where MVs, movies and music are added on their own); indoor floor-to-ceiling windows can change scenery according to mood, and on the dining room table there are three small balls with the function of space transmission, which are lifted from the handle close to the cheek. 
The experimenter will appear in the small ball scene and can move around the scene at will through the control of the handle.

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What's New

1, realize movie play and music play (need to add by oneself). 
2. Implement game loading. 
3, realize the light adjust. 
4. Implement scene switching. 
5. Achieve vehicle discoloration. 
6, to achieve the location transformation. 
7, to realize the access of VR device. 
8. Implementing user interaction

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