Becoming Homeless: A Human Experience

Virtual Human Interaction Lab
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COMPATIBLE WITH

VIVE

VIVE Cosmos

VIVE Cosmos Elite

GENRE

Education

Play Area

Seated

Input Method

VIVE Controllers

VIVE Cosmos Controllers

Content Rating

13+

Release Date

Latest Update

Version

1

Media Type

App

Number of Players

Singleplayer

Languages

Interface Audio Subtitles

English (United States)

System requirements

Available OS

Windows 8.1

Windows 10

Available OS Bit

64-bit

Processor

Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz

Memory

8 GB

DirectX Version

Disk Space

4 GB

Graphics

NVIDIA GTX 980Ti +

Additional Notes

Developer information

Developer

Virtual Human Interaction Lab

Contact

vhilab@gmail.com

Publisher

Virtual Human Interaction Lab

Contact

vhilab@gmail.com

Description

World Premiere - Tribeca Film Festival 2017

This Experience is meant to be "paired" with a reading from Jeremy Bailenson's new book, Experience On Demand: What Virtual Reality Is, How It Works, and What It Can Do, Chapter 3 - Walking in the Shoes of Another. The VR provides the experience, the chapter provides the social science context and
background.

The Fundamental Attribution Error, as coined by a Stanford Psychology Professor, describes how we blame others when bad things happen to them, but blame the external situations when bad things happen to us. There is a misconception that losing one's home is due to who you are and the choices you make. Becoming Homeless: A Human Experience seeks to counter this belief.

In this immersive virtual reality experience from Stanford University’s Virtual Human Interaction Lab, spend days in the life of someone who can no longer afford a home. Interact with your environment to attempt to save your home and to protect yourself and your belongings as you walk in another’s shoes and face the adversity of living with diminishing resources.

Researchers from Stanford have run thousands of participants through this experience in an effort to study the effect of VR experiences on empathy. Across our studies, we demonstrate that the VR experience changes helping behavior more than other types of perspective taking exercises, and the effect lasts months after the experience. While this 7-minute journey does not come close to immense burden of living without a home, researchers continue to find the VR experiences can be a powerful tool to help put oneself in the shoes of another.

View the manual (on the right sidebar) to see our recommended NVIDIA graphics card settings

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What's New

First Release

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