#Archery

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VRUnicorns
3.2
6 reviews

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Play Area

Standing

Room-scale

Input Method

VIVE Controllers

Oculus Touch

Windows MR Controllers

VIVE Cosmos Controllers

Valve Index Controllers

Content Rating

Everyone

Release Date

Latest Update

Version

1.0

Media Type

Game

Number of Players

Singleplayer

Languages

Interface Audio Subtitles

English (United States)

System requirements

Available OS

Windows 7

Windows 8.1

Windows 10

Available OS Bit

64-bit

Processor

Intel i5 or equivalent

Memory

4 GB

DirectX Version

11

Disk Space

1 GB

Graphics

NVIDIA GeForce 970 or equivalent

Additional Notes

Developer information

Developer

VRUnicorns

Contact

play@vrunicorns.com

Publisher

Bandello

Contact

contact@bandello.com

COMPATIBLE WITH:

VIVE
VIVE Cosmos
VIVE Pro
Oculus Rift
Oculus Rift S
Valve Index
Windows Mixed Reality
VIVE Cosmos Elite

GENRE:

Sports

Description

Imagine waking up one day and having to do basically everything with a bow and arrow. Crazy right? Well, that is what happened to you and now you need to live your life accordingly. Play your way through your various work days where you sell ice cream to kids, make vegetarian pizzas, deliver newspapers, chop wood, catch fish, destroy someones lawnmower and various other shenanigans. We don’t judge, but we certainly encourage you to destroy EVERYTHING! After all - you’re the master of #Archery in VR. Don’t try this IRL. 

After playing this game you can add the following job titles to your CV:

Pizza Baker
Paper Deliver
Wood Chopper
Fisherman 
Ice Cream Seller
Hot Dog Eater
Florist
Balloon Smasher
Gunslinger
Basketball Player
Whack-A-Moler
Airplane Crasher
Fluffy Unicorn Creator

& more to come…

VRUnicorns is a bunch of game jammers from Europe. We fancy making quirky semi-realistic room scale VR sports games with a touch of grotesque humor.

A bit of our #Archery story:
Jakob and Max have known each other since many years. Like since waaaaay......back. Julie and Max first met each other at Shayla Games in Spring 2015. Max and Julie organized a Vive Jam in Stockholm in Autumn 2015 and Max had invited Jakob, who mainly sat in a room for himself being grumpy. 

Julie organized a Vive Jam in Copenhagen in early 2016 and Max brought Jakob to Copenhagen. Jakob was still grumpy, but very productive and PizzaHood was the very first version of what we now call #Archery. 

Jakob and Max continued working on so-called Pizzahood and then became part of VRUnicorns early Summer 2016 (talks about it started in Amsterdam...go figure) and Julie joined the dev team as what we call #IdeaGuy (which means all talk - no talk...testing&giving feedback an such). She forced the name #Archery on the game. For reasons only she knows. Julie was finally allowed to join the dev team for real early 2017 (she was kicked out of version control many times before that) and Horatiu is also working on #Archery now in between #SelfieTennis & #Utopia.

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What's New

Release version!

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