Free Company VR

Pomshine Games
3.8
6 reviews

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Play Area

Standing

Room-scale

Input Method

VIVE Controllers

Oculus Touch

VIVE Cosmos Controllers

Valve Index Controllers

Content Rating

13+

Release Date

Latest Update

Version

0.9

Media Type

Game

Number of Players

Singleplayer

Languages

Interface Audio Subtitles

English (United States)

System requirements

Available OS

Windows 7

Windows 8.1

Windows 10

Available OS Bit

64-bit

Processor

Intel Core i5-4590/AMD FX 8350 equivalent or better

Memory

8 GB

DirectX Version

Disk Space

5 GB

Graphics

NVIDIA GeForce GTX 1060 / AMD Radeon RX 480 equivalent or better

Additional Notes

Developer information

Developer

Pomshine Games

Contact

pomshinegames@gmail.com

Publisher

Pomshine Games

Contact

pomshinegames@gmail.com

COMPATIBLE WITH:

VIVE
VIVE Cosmos
VIVE Pro
Oculus Rift
Oculus Rift S / Quest + Link
Valve Index
VIVE Cosmos Elite

GENRE:

Adventure
Action
Strategy
RPG
Simulation

Description

Rise from the ashes. Build, manage, and lead your mercenary army though large scale battles and ruthless quests.

Engage in intense 100 man battles. Survive enemy ambushes in your travels. Participate in frantic arena battles. Choose from a variety of contracts to earn resources to expand your mercenary army.

Build your army from the ground up. Every soldier you lead is hand picked and personalized by you. Purchase them equipment, train them, set their skills. The composition of your army is completely up to you.

Troops in Free Company VR are not mindless drones. They will hold vantage points, surround the enemy, and alert others of threats.

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What's New

Sandbox
    Added 17 new character skins
    Added build options for placing walls and other structures
    Added a new spawn window UI
    Added flight mode
    Added new options for spawned units
    Added unit spawners
    Added patrol path editor

Main game
    Replaced all polearm animations, including 13 new attacks
    Major adjustments to how hand positioning is calculated when holding a weapon. This should resolve weapon holding feeling a bit "off", as it was causing a disconnect between your real and in-game hands.
    Friendly and enemy teams in missions will now pick a random set of skins based on 7 factions (3 friendly, 4 enemy)
    Bug fixes
    New character models appear in tavern and other recruitment zones
    Replaced all fonts and UI elements
    Stabbed enemies how have force properly applied to them based on hand position
    Revamped teleport locomotion
    Fixed arrows hovering when hitting distant targets 

Free Battle
    Added previously mentioned factions

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