Gnomes & Goblins

Wevr
4.4
11 reviews

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Play Area

Seated

Standing

Room-scale

Input Method

VIVE Controllers

Oculus Touch

VIVE Cosmos Controllers

Valve Index Controllers

Content Rating

10+

Release Date

Latest Update

Version

1.2.1

Media Type

Game

Number of Players

Singleplayer

Languages

Interface Audio Subtitles

English (United States)

System requirements

Available OS

Windows 10

Available OS Bit

64-bit

Processor

Min : i7-6700K or equivalent Recommended : i7-9700K or equivalent

Memory

16 GB

DirectX Version

11

Disk Space

35 GB

Graphics

Min : Nvidia Geforce GTX 1080 or equivalent Recommended : Nvidia Geforce GTX 2080 or equivalent

Additional Notes

Wevr strongly recommends that your Power Plan under Windows Power Options be set to "High performance" or equivalent

Developer information

Developer

Wevr

Contact

arcades@wevr.com

Publisher

Contact

COMPATIBLE WITH:

VIVE
VIVE Cosmos
VIVE Pro
Oculus Rift
Oculus Rift S / Quest + Link
Valve Index

GENRE:

Adventure
Casual
Simulation
Narrative

Description

Gnomes & Goblins is an original indie production from Wevr with MWMi and Golem Creations that offers players a unique opportunity to explore an enchanted virtual world created by Jon Favreau (director of The Lion King, The Jungle Book, Chef, Iron Man) in collaboration with VR Director Jake Rowell (theBlu, Call of Duty, Superman Returns).

Embark on a dream-like journey in this fantasy adventure VR simulation. Encounter goblin inhabitants, become part of their society, and save them from their foe. Freely roam the enchanted forest to discover deeper layers of their mysterious ways and reap the rewards of this magical world.

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What's New

Performance
● Further improvements to graphics settings to enhance performance
● Further improvements to particle systems’ performance
● Reduced excessive VRAM usage to improve texture streaming
● Reduced frequency and size of hitches caused by garbage collection
● Reduced lightmap memory usage by forcing all LODs to share lightmaps
● Fixed lightmap popping in LOW and MED graphics settings
● Reduce muddiness of textures on LOW introduced in 1.1

Gameplay
● Added Teleport Traversal option accessible via options menu (Experimental!)
● Added Art & Animation Galleries accessible via Quest Log portal after reaching Goblin

Life
● Added hint books to Goblin Life
● Fixed light pop on on characters
● Removed some props from where the bucket spawns
● Fix audio being lost when game doesn’t have focus
● Fix audio being lost after Gnome Maze
● Converted items to incremental achievements so their progress is tracked

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