Hadar J SilvermanReleased Jul 2016
Hadar J SilvermanReleased Jul 2016


MageWorks is a mage simulation combat and crafting game. Players flip through their spellbooks and use their staff to cast the spells. Travel to distant lands discovering new spells and enemies. 

Spellbooks can be customized! With a unique bookmarking system, players can bookmark their favorite spells which places that spell into a custom spellbook. Using these bookmarks, players can tune their spellbooks to best fit their play-style and select magic that is suitable for different environment types. 

Players can also customize their staff! By collecting wood, crystals and flowers in the wild, mages can create ink to draw their designs, carve and shape wood, and grind crystals to create a unique staff. The staff you create can also be 3D printed so you can bring a part of your game into reality!

MageWorks is an Early Access title that is constantly evolving and actively integrates player feedback.

What's New

What's new:
> The arc and target for location based spells now reflect the color from the type of spell they are casting
> Destructibles have been added to some environments offering more loot
> Ink Injection is now available and empowers spells when staffs are injected with different ink types.
> Empowered spell fx! With ink injection now available, some (and eventually all) spells have some sort of alternate effect when empowered
> Combat text now appears when fighting enemies including enemy health and spell damage
> Can only summon one pet of each spell class at a time (but you could have five different pets out at once)
> 20 different quests to embark on! when the player finishes their tutorial quests, they can activate the chalkboard and receive a quest to complete. that quest entails finding a spellbook.  The quest text hints at where that book might be. 

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