Kolb Antarctica Experience

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Devika
3.4
8 reviews

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Play Area

Room-scale

Input Method

VIVE Controllers

Oculus Touch

Windows MR Controllers

VIVE Cosmos Controllers

Content Rating

Everyone

Release Date

Latest Update

Version

1.0.070

Media Type

App

Number of Players

Singleplayer

Languages

Interface Audio Subtitles

English (United States)

Chinese (Simplified)

Chinese (Traditional)

English (United Kingdom)

System requirements

Available OS

Windows 10

Available OS Bit

64-bit

Processor

Intel i5-4590, AMD FX 8350 equivalent or better.

Memory

8 GB

DirectX Version

11

Disk Space

400 MB

Graphics

Nvidia GeForce GTX 970, AMD Radeon R9 290 equivalent or better.

Additional Notes

Headphones Recommended

Developer information

Developer

Devika

Contact

info@devika.com

Publisher

Devika

Contact

info@devika.com

COMPATIBLE WITH:

VIVE
VIVE Cosmos
VIVE Pro
Oculus Rift
Oculus Rift S
Windows Mixed Reality
VIVE Cosmos Elite

GENRE:

Adventure
Simulation
Documentary
Education

Description

Using VR to deliver Experiential Learning. The main objective is to further facilitate the Department of Education curriculum learning through emerging technology that students are excited to use. Also, given the expected growth in STEM careers, our objective is to encourage young Australians to be technologically empowered, even in fields that traditionally have not needed technology. The aim is to combine VR with Kolb’s method of experiential learning to achieve the best results for students. It is expected to gain higher retention rates of knowledge among participants.

First scene will be an Antarctic experience which will allow students to put on the virtual reality headset and enter the world of the Antarctic. The scenario begins where a scientist will introduce the topic and explain the reasoning for their presence, their significance with the ecology, and what are some of the activities that take place.

She will then tell you to take a photo of a penguin for research purposes. There will be different resources given to the student staggered throughout the experience to see their intuitiveness of the setting and their grasping of the resources regarding problem-solving. The introduction will be a blend of science and geography, and the experience will allow the students to get a first-hand feel into a day in the life of an Antarctic scientist.
(also playable on Oculus Rift)

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What's New

Added Chinese as a language option

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