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Scraper: Gauntlet is a VR RPG wave shooter featuring heavy weapon customization, unique missions and substantial enemy modifiers. You're an elite HRF Operative tasked with retrieving a highly classified weapon blueprint from a secret AI facility to fight back against the Humechs. A New Entry in the Scraper Universe Scraper: Gauntlet, a new standalone story in the Scraper universe, takes place concurrently with Scraper: First Strike. The megacities of the world are under siege by Humech forces, which are being led by LCF-R or Cifer as he calls himself. In an effort to turn the tide of battle, Dr. Janaki Bhandari, a leading AI scientist for ICARUS laboratories, has devised a plan to recover a highly classified weapon blueprint from her secret lab in Refugio, TX. The weapon, codenamed TWS (Tri-Weapon System) is a pair of advanced military gauntlets that house the latest in 3D printable munitions tech. Each gauntlet contains three base weapons that are highly customizable and were specifically designed and tested to counter core Humech abilities. Gameplay – Missions, Mutators & Mods Galore Scraper: Gauntlet features deep weapon customization through modifications that players can mix and match to tailor to their playstyle. Each map assembles a unique combination of levels, enemies and mutators to create several thousand possible mission permutations, with each providing memorable emergent game opportunities that will keep the game fresh and exciting. Gameplay Overview • Combat Humechs who have access to over 30 mutators that change their strengths and capabilities,requiring advance preparations with builds and on-the-fly thinking during missions.• Select between 17 modifications that change the player’s loadout and abilities. • Invest in one or more of 15 player stats to create unique builds that highlight your favorite utilities during combat. • Experiment with 3 base weapons with 9 unlockable variants, thus creating 12 weapon types with drastically different functionality: turn the machine gun into an auto-shotgun, or the grenade launcher into a black hole gun. • Face 3 unique boss enemies with behaviors and attack patterns that change as each fight develops. • Experience an 8-hour campaign followed by 18 unique post-game challenges for hardcore players. • Pursue end game perfection by maxing out on all stat trees and unlocking all mods; go even further by completing trials to infinitely scale your stats.
Features -Added two new combat arenas: Maintenance Hangar and Transit Nexus. These spaces are our largest and most varied arenas yet, with four vantage points each. Fixes -The reddish distance fog present in the infiltration sequences now clears when the player returns to the lab. -Fixed a bug where the Crit Sequencer mod's crit bonus display wouldn't update until the player switched weapons. -Lowered the volume of the mission recap chimes that play as statistics are tallied. -Fixed bad cover points and prop-spawn points across multiple levels.