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A Chair in a Room: Greenwater
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Room scale VR horror! A Chair in a Room: Greenwater is a tense Virtual Reality horror game set in America’s Deep South. Drawing on elements of Southern Gothic and using settings of derelict towns, run-down motels and murky, decaying swamps, A Chair in a Room will take you through an investigation of institutional corruption, religious immorality and murder, which can only be unlocked by searching deep within your own psyche. A calibration room will allow you get comfortable in VR but once you call the elevator, you begin your story as patient no. 6079 in The Greenwater Institute, with no recollection of who you are or what you did to be here. Dark visions bring your lucidity into question and only the doctor’s supply of medication can suppress those who wish to haunt you. Gameplay is a seamless weave of interaction and narrative that wraps exploration and tense horror in rich environmental storytelling to create something that is unique to VR. The story is broken down into six chapters of around 20 to 30 minutes in length to allow for intervals in play while enjoying the story. REMASTERED: New locomotion options, updated music, graphics and many more optimisations available in a free update.
Fix for in game interactions when using WMR // - Fix for saving player progressing // - Vive Cosmos support added with specific UI. // - Flexible room scale is now available, if you have 2.5m x 2.5m area you can play the whole game at 1:1 scale without any locomotion required. Simply walk around in the space. - Added free move to the locomotion options along with crouch and free rotation to accompany teleport and the original ‘flexible room scale’ locomotion option - Completely reworked physics and interactions - Improved artwork, updated textures and added post processing - Remastered soundtrack - Improved SFX and a new audio engine - Additional cues and clues to help with guide through the puzzles and story - Huge optimisations for smoother gameplay and faster loading