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Shattered Lights is a one-of-a-kind, fully roomscale based VR horror game which takes you on a journey down a seemingly abandoned underground medical facility armed with nothing but a flashlight and your sanity. Using non-euclidean geometry the game will immerse you into a world where every single step you take is purely physical and you’ll never once have to use controllers to move around, even so, you’ll still be able to explore intricate areas, impossible geometry and any situation that Shattered Lights will throw at you. Do Note: Shattered Lights requires a play area of at least 2m x 2m (6 feet and 7 inches). There’s an option to play within a smaller space of 1.5m x 1.5m, but this is not recommended as it makes for a less stable experience, which some may experience as unpleasant. The Team: Team Morbid is a student team studying International Game Architecture & Design Programme at the Breda University Of Applied Sciences. Check out our Twitter! https://twitter.com/ShatteredLights Join us on Discord! discordapp.com/invite/dcwnvhc
Bug Fixes: - Located and reapplied the missing texture in the main menu and the observatory. - Fixed an issue with the Storage room event triggering too soon. - Fixed some missing player/object collisions. - Disabled certain developer shortcuts. General Improvements: - Added disclaimer and intro sequence on startup. - Overall improvements to audio. Visual Improvements: - Removed Whitebox/Placeholder objects from multiple locations. - Added extra details to the walls and environment. - Improved lighting throughout the game. - Reset-dressed one of the rooms after the second elevator.