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Build a medieval village within a completely interactively simulated world! Townsmen VR uses the exciting possibilities of virtual reality to further enhance the classic city building game with entirely new gameplay experiences and interactive mechanics. Lean back, relax and watch the bustling life of your villagers or actively get involved to speed up processes and move workers and resources directly where they are needed. You are able to seamlessly change between the all-encompassing view of a god and the detailed view of a citizen, able to follow the colorful life of your village. There is a lot to discover! But watch out for the Black Knight’s plundering hordes! The game is currently in Early Access. We are excited to hear your feedback and ideas to make Townsmen VR an even better virtual reality experience in the future! • Simulation: Assign jobs and tasks to your villagers to build your supply chains and economy. • Town-planning: Unlock new buildings and place them freely within your village to optimize transport routes. • Experience: Brush over trees, form clouds into dangerous thunderstorms, go fishing with your bare hands and talk to your townies. • Interaction: Simply carry workers or resources directly to their destination to speed up the construction of buildings and production. • Fight: Recruit brave soldiers, build catapults and protect your island from the Black Knights raiding henchmen. • Tutorial: Your personal advisor Sir Clunk-a-lot will accompany you on your virtual tour of the medieval age with useful tips. • Sound: Medieval music, adorable sound effects, and a classy English voiceover ensure a fitting atmosphere. (also playable on Oculus Rift)
- Save System: Added a way to save and load the game progress manually as well as an autosave feature. - Random Attacks: After the tutorial, enemies will keep attacking your island from different directions and with different strength. You can deactivate this feature in the options menu. - Enemy Archers: Like the player, the enemies can now also have archers. - Building Names: If you use the info button on your buildings, the name of the building will be displayed on top of the resource info. - Pathfinding: Townsmen now try to find new paths if they are stuck too long at one position. - Pathfinding: Townsmen now better detect if a target is not reachable. - Combat: Normal townsmen now engage in combat if dropped near an ongoing fight or a building being attacked (previously they only engaged if they were near when the fight started.) - Combat: Archers now change target or position if they don't hit their target. - Combat: Catapults and construction sites can now be attacked by enemies.