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COMPATIBLE WITH:
VIVE
VIVE Cosmos
VIVE Pro
Oculus Rift
Oculus Rift S / Quest + Link
Valve Index
Windows Mixed Reality
VIVE Cosmos Elite
GENRE:
Action
Horror
Sci-Fi
Description
Cosmodread is a VR survival horror roguelike about escaping a dying spaceship filled with nightmares. Stranded in a hostile universe, you must explore, survive, and find your way back to the safety of Earth. Cosmodread features a rich, tense and immersive atmosphere that will make you forget about the world outside the headset. EXPLORE Search for resources and find a way home. Every run will have you play in a new procedurally generated layout, with random positions for rooms, corridors, items and hazards, and different emergent situations. You’ll never quite know what’s behind the next door. SURVIVE Use your own hands to interact with the environment. Open doors, drawers and lockers and rummage through their contents. Collect basic resources, and craft weapons and equipment to deal with both enemies and hazards. FIGHT Crouch behind cover and shoot at enemies with your crossbow, or set a trap for them to walk into. But remember: ammo is scarce! Sometimes it’s better to just grab an object off a shelf and throw it away to distract the creature sniffing after you.
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What's New
- Added support for left handed controls (swaps controls between left and right hands) - Fixed locked doors that were already open sometimes becoming permanently closed with the key in the lock after saving the game - Fixed Lightning Gun's pump lever sometimes losing the hand interaction - Fixed reaching out behind shoulder causing the direction of walk to reverse in smooth locomotion - Fixed particle effects when using the teleporter with some enemies - Fixed interaction detection for the escape shuttle's lever - Fixed health indicator not refreshing after loading a saved game - Fixed player being able to close doors while enemies were already crossing through them - Fixed creatures sometimes spawning on top of the escape shuttle - Fixed Crawlers being able to jump on to the forcefields covering hull breaches - Fixed grenades causing other explosive items to detonate even through doors - Fixed players falling into infinity if their headset went too out of bounds in the Intro scene
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