HandWaver

University of Maine, College of Education, Maine Center for Research in STEM Education, IMRE Lab
5
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Play Area

Seated

Standing

Room-scale

Input Method

VIVE Controllers

VIVE Cosmos Controllers

Others

Content Rating

Everyone

Release Date

Latest Update

Version

17.09

Media Type

App

Number of Players

Singleplayer

Languages

Interface Audio Subtitles

English (United States)

System requirements

Available OS

Windows 10

Available OS Bit

64-bit

Processor

Intel Core i5-4590 or AMD FX 8350 (equivalent or better)

Memory

4 GB

DirectX Version

11

Disk Space

500 MB

Graphics

NVIDIA GTX 1060 or AMD Radeon RX 480 (equivalent or better)

Additional Notes

A LeapMotion controller is strongly recommended for full access to the content.

Developer information

Developer

University of Maine, College of Education, Maine Center for Research in STEM Education, IMRE Lab

Contact

um.imre@maine.edu

Publisher

IMRE LAB @ THE UNIVERSITY OF MAINE

Contact

um.imre@maine.edu

COMPATIBLE WITH:

VIVE
VIVE Cosmos
VIVE Cosmos Elite

GENRE:

Education

Description

HandWaver is a gesture-based virtual mathematical making environment where learners at all levels can use their hands to act on mathematical figures directly, without mediating their intuitions through equations, keyboards, or mouse movements. HandWaver combines aspects of dynamic geometry in virtual reality with new modes of building mathematical objects, such as the ability to use one’s hands to stretch objects between dimensions; e.g., points can be stretched into line segments, segments can be stretched into plane figures, and plane figures can be stretched into solids.

HandWaver allows learners to make, modify, measure, and explore mathematical objects in a virtual three dimensional space.  We developed HandWaver to increase access to meaningful mathematical experiences for all learners.

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What's New

Initial Release.  See 
https://github.com/IMRE-Lab-UMaine/HandWaver-Release/releases for previous (BETA) release notes.

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