The First Class VR

光和(北京)数字科技有限公司

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Play Area

Seated

Standing

Room-scale

Input Method

VIVE Controllers

VIVE Cosmos Controllers

Content Rating

10+

Release Date

Latest Update

Version

v1.002

Media Type

Game

Number of Players

Singleplayer

Languages

Interface Audio Subtitles

English (United States)

Chinese (Simplified)

Japanese

Russian

System requirements

Available OS

Windows 7

Windows 8.1

Windows 10

Available OS Bit

64-bit

Processor

最低:Intel® i5-4590 / AMD FX 8350 equivalent or greater推荐:Intel Core i7 6700K equivalent or greater

Memory

4 GB

DirectX Version

Disk Space

6 GB

Graphics

最低: NVIDIA® GeForce® GTX 970, AMD Radeon™ R9 290 equivalent or greater推荐: NVIDIA® GeForce® GTX 1060

Additional Notes

Developer information

Developer

光和(北京)数字科技有限公司

Contact

rick@light-digital.com

Publisher

Contact

COMPATIBLE WITH:

VIVE
VIVE Cosmos
VIVE Cosmos Elite

GENRE:

Simulation
Education

Description

The First Class VR allows you to experience first hand humanity's epic journey to the stars. Witness the successes of human aviation, from the Wright brother's legendary first flight to the recovery of SpaceX's Falcon 9 rocket, and so much more!

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What's New

The First Class VR is an interactive experience that recreates historical moments of innovation throughout mankind's journey of air and space exploration. Utilizing state of the art VR interactive gameplay, you will experience humanity's journey to the stars – from the Wright brother's legendary first flight to the development of SpaceX's Falcon 9 rocket, and beyond to a technologically advanced distant future. 

Our original design intention was to create the most immersive and lifelike environment possible by pushing the limits of virtual reality. We want to put players into those great moments that define human aviation history.

The First Class pushes modern VR technologies to pay tribute to human innovation and historic scientific advancements. Our story was inspired by the Hugo Awards Best Novel Winner "The Three-Body Problem", and we are very privileged to have had the author, Cixin Liu, both play and praise the finished game. 

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