The Gallery - Episode 1: Call Of The Starseed

Cloudhead Games LTD
3.9
57 reviews

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COMPATIBLE WITH

VIVE

VIVE Cosmos

VIVE Pro

Oculus Rift

Oculus Rift S / Quest + Link

Valve Index

Windows Mixed Reality

VIVE Cosmos Elite

GENRE

Adventure

Strategy

Sci-Fi

Play Area

Standing

Room-scale

Input Method

VIVE Controllers

Oculus Touch

Windows MR Controllers

VIVE Cosmos Controllers

Valve Index Controllers

Content Rating

13+

Release Date

Latest Update

Version

1.1.2

Media Type

Game

Number of Players

Singleplayer

Languages

Interface Audio Subtitles

English (United States)

System requirements

Available OS

Windows 7

Windows 8.1

Windows 10

Available OS Bit

64-bit

Processor

Intel Core i5-4590

Memory

8 GB

DirectX Version

11

Disk Space

9 GB

Graphics

Geforce GTX 970 OR AMD Radeon R9 290

Additional Notes

Scaleable roomscale volume on the HTC Vive

Developer information

Developer

Cloudhead Games LTD

Contact

support@cloudheadgames.com

Publisher

Contact

Description

Your missing sister, an ancient machine, and a sinister presence await within The Gallery, an episodic, built-for-VR game inspired by dark 80’s fantasy films. Step into a VR adventure with groundbreaking new game mechanics, in a forgotten world filled with bizarre characters and wonder.

Become the hero and experience a deeply immersive adventure inspired by the dark 80's fantasy films we know and love.

Enjoy groundbreaking gameplay designed specifically for VR with a full-room scale support experience, 1:1 hand tracking, and made for VR interactions that will have you moving, sitting, standing and crawling.

Challenge your wit and curiosity solving puzzles and diving into detailed worlds; looking in, under, over and around every nook and cranny.

Traverse through mysterious environments with comfort and ease, using Cloudhead's dynamically scaling BLINK locomotion system.

Cutting edge positional audio and spellbinding soundtrack by award winning composer Jeremy Soule.
(also playable on Oculus Rift)

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What's New

-General performance enhancements using Unity 5.4.0b17 
-Rebaked lighting to fix some visual issues 
-Better OC bake for tighter geo culling 
-Fixed performance issues with realtime GI in credits 
-Fixed broken level transitions that were loading asynchronously ( also should load faster ) 
-Fixed broken level transitions if tracking was lost or player escaped elevator bounds 
-Added ability to use either controller for engaging blink system 
-Optimized visible bounds that were being processed outside of frustum 
-Removed redundant checks in blink system 
-Fixed hands not being able to pick up items 
-Fixed reset checkpoint not working in the Professor's elevator control room 
-Reduced performance hitches from spammed error messages 
-Fixed elevator events not firing in certain cases 
-Added intensity fadeout on flares to fix popping 
-Fixed blink destination cursor to fix popping 
-Optimized some lights in beach 
...and more!

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