Stacksquatch

The Stacksquatch Society

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Play Area

Seated

Standing

Room-scale

Input Method

VIVE Controllers

Oculus Touch

Windows MR Controllers

VIVE Cosmos Controllers

Valve Index Controllers

Content Rating

Everyone

Release Date

Latest Update

Version

0.5.2 (Early Access Build)

Media Type

Game

Number of Players

Singleplayer

Languages

Interface Audio Subtitles

English (United States)

System requirements

Available OS

Windows 7

Windows 8.1

Windows 10

Available OS Bit

64-bit

Processor

Intel Core i5-4590/AMD FX 8350 equivalent or better

Memory

4 GB

DirectX Version

Disk Space

600 MB

Graphics

NVIDIA GeForce GTX 970, AMD Radeon R9 290 equivalent or better

Additional Notes

Developer information

Developer

The Stacksquatch Society

Contact

jvscott@gmail.com

Publisher

Contact

COMPATIBLE WITH:

VIVE
VIVE Cosmos
VIVE Pro
Oculus Rift
Oculus Rift S / Quest + Link
Valve Index
Windows Mixed Reality
VIVE Cosmos Elite

GENRE:

Casual
Action

Description

A cozy VR action-puzzle game about balancing towering stacks to meet cute cryptids on colourful floating islands. Will you overcome gravity itself to reach new heights and perspectives? Will you find the mythical Stacksquatch and recover the Wayward Islands?

- Explore across locations, seasons, and sizes to build the best stacks
- Chat with the cryptids you find, all with unique dialogue, hopes, and dreams
- Sit down or run around, whatever your space allows
- Enjoy accessible, intuitive gameplay without violence

Sit back and stack with Dogtective!

“Such a fun game. It's an original game type with a great difficulty level.” - VR Martin
“Has a good vibe to it and I'm pretty sure my kids would enjoy it too.” - Marcus Valles "IN|VR"
“The music is amazing.” - Dunky Gamer

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What's New

EARLY ACCESS BUILD - Expect a few bugs or unfinished art assets

- Greatly improved performance, doubling frames in some cases
- Completely new visuals for grass
- Level objectives show up on the game menu as a reminder
- You can control Music and Sound Effect volume separately
- You can interact with game menus using the trigger buttons
- Added a red glow to help make smaller unstable objects more visible
- Level scoring works a bit different now
- Game menus show up better on dark levels
- Various bug fixes don't even worry about it
- Script tweaks worry about it even less

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