Mini Motor Racing X

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The Binary Mill
3.9
15 reviews

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Play Area

Seated

Room-scale

Input Method

VIVE Controllers

Gamepad

Oculus Touch

Windows MR Controllers

VIVE Cosmos Controllers

Valve Index Controllers

Content Rating

Everyone

Release Date

Latest Update

Version

1.0.2

Media Type

Game

Number of Players

Singleplayer

Multiplayer

Languages

Interface Audio Subtitles

English (United States)

System requirements

Available OS

Windows 10

Available OS Bit

64-bit

Processor

Intel i5-4590 equivalent or greater.

Memory

8 GB

DirectX Version

11

Disk Space

4 GB

Graphics

NVIDIA GTX 970 or AMD R9 290 or greater.

Additional Notes

Developer information

Developer

The Binary Mill

Contact

support@thebinarymill.com

Publisher

Contact

COMPATIBLE WITH:

VIVE
VIVE Cosmos
VIVE Pro
Oculus Rift
Oculus Rift S
Valve Index
Windows Mixed Reality
VIVE Cosmos Elite

GENRE:

Action
Racing
Shooter

Description

Welcome to the world of Mini Motor Racing X! Jump into a nitro fuelled world where little cars mean BIG fun! Spanning across reclaimed ruins and scorched outbacks through to rain soaked docks and sun-kissed tropical islands - Mini Motor Racing X will take you on a micro driving journey across the globe like no other.

FEATURES:

HUGE CAREER: Collect dozens of cars and race on over 50 tracks in hundreds of races with vibrant, rich visuals, day and night and in varying weather conditions. 

UPGRADE YOUR RIDES: Pump your hard earned winnings into upgrades to help give you the edge.

MULTIPLAYER: Full online multiplayer with up to 4 friends and campaign co-op.

MULTIPLE WAYS TO PLAY: Play from in-car, top-down, track-side or anywhere else that takes your fancy! Packed with comfort and control options including Virtual Wheel, RC Controller, motion controls and more!

BUMPER BALL: Play online with friends and score some goals in this and other frantic party modes.

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What's New

* Fixed the lobby intro sequence audio not being tied with the audio sliders in the options.
* Added a toggle to invert reverse direction in the options.
* Water detail is now automatically set to low when disabling anti-aliasing, this is to offset an issue with the shader.
* Fixed an issue where some controllers would appear as Index Controllers incorrectly.
* Added the ability to change the supported controller type in the options menu. This will allow troubleshooting if a controller has been detected incorrectly and not functioning.

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