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Swordsman is a story-driven, physics-based medieval combat game designed for virtual reality. Experience combat where everything is physics-based, from weapons to bodies. In the world of Swordsman, the Jötunn travels to Earth in an attempt to enslave all of humanity. He has recruited captains from all over the world, giving them godly weapons with which to command powerful armies. He wields seemingly infinite power: Hellfire. The game features Knights, Vikings, Mongols, Samurai, epic boss fights and powerful boss weapons, player progression and customization, a Blacksmith, Armorer and Skill Master to help you build a character suited to your playstyle and lots of items to buy and unlock, all in effort to stop the Jötunn before it's too late. Fight in six different thematic environments against four different cultures and five different bosses wielding 24 weapons and shields, 13 armors for customization and eight stats and skills to upgrade. Use Telekinesis to force-grab weapons, Chronokinesis to manipulate time, and various stats to improve strength, speed, vitality and more. The items you choose to wield, wear or upgrade will affect how the game feels, allowing you to develop an interesting character with different strengths and weaknesses. Upgrade your strength stat to carry weapons with more ease. Upgrade your agility stat to improve your speed whilst wearing heavy armor. Don't care for heavy armor? Strap on the Samurai armor set and weave your way through enemies at full speed. Swordsman also features gameplay modifiers. These will let you change how the core game works in fun and interesting ways. Hardcore enemies, invisible enemies (floating swords), enemies that only take damage when you hit marked body parts and many more. Slash your way through medieval Earth and become the ultimate Swordsman in VR.
- Blackbeard buffed - Enemy ragdolls are heavier - Weight and stiffness adjustments made to weapons - The Gun Sword can now penetrate (shooting) through one body - New modifier: Unlimited Gun Sword range - Brightened the Horde map a bit - Boss weapon recharge modifier works twice as fast now - Nerfed boss dismemberment chance (without modifiers) - Slightly reduced chance of decapitation by Gun Sword at larger distances - Hitting enemies with body parts does some blunt damage - Added the option to disable dismemberment but keep blood - Blackbeard's kick distance increased - Softer enemy spawn visual effects - Added more slap-like sounds for hitting with dismembered arms/hands - Passive AI modifier will prevent Kraken from sinking ship - Fixed exploit: Frostbite can be recharged on frozen enemies - Softened look of bullet hole left by Gun Sword A list of bugs fixed can be found here: https://trello.com/c/9gkthsSt/238-swordsman-126