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Superfly is an open-world action sandbox game where you play as a superhero who can switch between six different movement modes. Discover new forms of locomotion as you experiment with pairs of movement modes and explore the city any way you would like. Use each mode’s unique abilities to fight the army of robots invading the city. Play racing and combat missions to test your skills, and compete against other players through an online leaderboard. Interact with the tens of thousands of vehicles and dynamic objects that bring life to the city. All objects and abilities are entirely based in the physics engine, leading to emergent gameplay limited only by your creativity. Features: * Six movement modes, inspired by popular superheroes * Unique combat mechanics for each movement mode * Procedurally generated city with diverse neighborhoods * Physics-based movement, combat, vehicles, and terrain * Racing and combat missions * Online leaderboard to compete against other players * Extensive comfort settings to accommodate all levels of VR experience Credits We are a small team of indie devs, publishing our first game. Meet our team: Rory Soiffer, lead developer and director Nini Le, artist Terrell Strong, programmer Maeve Connors, artist and graphics designer Christie Zhao, artist and sound designer Adam Pesch, lead writer, voice actor, sound designer, and programmer Hongjun Wu, artist Jake Gianola, programmer Liam Connors, programmer Christopher Goodman, website developer and game designer John Akers, programmer Erica Smith, UX/UI designer
Minor update: Superfly v0.9.2 Changelog: - Added toggles for smooth turning and head-relative walking - Updated Speed - Time Dilation sidegrade to have better controls - Updated audio for the Thrusters sidegrades and the Railgun sidegrades - Updated main menu scene to have better graphics - Fixed a bug that caused the waypoints to disappear for some users - Removed the old, unfinished in-game tutorial