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Superfly is an open-world action sandbox game where you play as a superhero who can switch between six different movement modes. Discover new forms of locomotion as you experiment with pairs of movement modes and explore the city any way you would like. Use each mode’s unique abilities to fight the army of robots invading the city. Play racing and combat missions to test your skills, and compete against other players through an online leaderboard. Interact with the tens of thousands of vehicles and dynamic objects that bring life to the city. All objects and abilities are entirely based in the physics engine, leading to emergent gameplay limited only by your creativity. Features: * Six movement modes, inspired by popular superheroes * Unique combat mechanics for each movement mode * Procedurally generated city with diverse neighborhoods * Physics-based movement, combat, vehicles, and terrain * Racing and combat missions * Online leaderboard to compete against other players * Extensive comfort settings to accommodate all levels of VR experience Credits We are a small team of indie devs, publishing our first game. Meet our team: Rory Soiffer, lead developer and director Nini Le, artist Terrell Strong, programmer Maeve Connors, artist and graphics designer Christie Zhao, artist and sound designer Adam Pesch, lead writer, voice actor, sound designer, and programmer Hongjun Wu, artist Jake Gianola, programmer Liam Connors, programmer Christopher Goodman, website developer and game designer John Akers, programmer Erica Smith, UX/UI designer
Major update: Superfly v0.9.1 Changelog: - Added power customization, with two unique sidegrades for each movement mode, for over 900 different combinations! - Added the Speed movement mode, which lets you run and jump at incredible speeds - Added destruction effects, so cars and enemies fall to pieces when destroyed - Added billboards around the city, including several designed by the Superfly community - Updated the base Wing mode to have an updraft ability that lifts you into the air - Updated the base Claw mode to have better controls, tracking, and rotation - Updated player weight to give you more mass and power - Updated general collision damage - Updated trees to be destructible - Updated ice trail to have better performance, and to disappear after a long time - Updated objects to respawn in their original positions when you reenter an area - Updated street object types and spawn rates - Updated park object graphics and physics And a bunch of bugfixes!