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Superfly is an open-world action sandbox game where you play as a superhero who can switch between six different movement modes. Discover new forms of locomotion as you experiment with pairs of movement modes and explore the city any way you would like. Use each mode’s unique abilities to fight the army of robots invading the city. Play racing and combat missions to test your skills, and compete against other players through an online leaderboard. Interact with the tens of thousands of vehicles and dynamic objects that bring life to the city. All objects and abilities are entirely based in the physics engine, leading to emergent gameplay limited only by your creativity. Features: * Six movement modes, inspired by popular superheroes * Unique combat mechanics for each movement mode * Procedurally generated city with diverse neighborhoods * Physics-based movement, combat, vehicles, and terrain * Racing and combat missions * Online leaderboard to compete against other players * Extensive comfort settings to accommodate all levels of VR experience Credits We are a small team of indie devs, publishing our first game. Meet our team: Rory Soiffer, lead developer and director Nini Le, artist Terrell Strong, programmer Maeve Connors, artist and graphics designer Christie Zhao, artist and sound designer Adam Pesch, lead writer, voice actor, sound designer, and programmer Hongjun Wu, artist Jake Gianola, programmer Liam Connors, programmer Christopher Goodman, website developer and game designer John Akers, programmer Erica Smith, UX/UI designer
Minor update: Superfly v0.8.2 Changelog: - Updated the rooftop objects to have nicer graphics and more interactive physics - Updated the street objects to have more variety - Updated the leaderboard UI to be prettier and more intuitive - Updated the game files to take up much less disk space - Fixed a bug that caused the blimps to disappear if you got too close - Fixed a bug that caused the game to crash if you fought the worm boss twice in quick succession